About Us

Games are emotional. Same rule for the team.

We worked together for years building national-wide solutions for major telecom companies. When we got an idea of our own game we thought that it is just a bunch of code and design.

But games are different. They are emotional. They need memorable stories, sensuous graphics and sound, fun game mechanics and strong technology inside. Making games is a tough and inspiring challenge for our team.

Management team:

Roman Malakhov
CEO, co-founder. Roman built a software development company in telecom with some 30 employees before founding bombsquare company. He also a programming enthusiast with over 14 years of experience.
Kirill Zuev
CTO, lead developer. Kirill has strong engineering background in rocket science and over 10 years of experience in software development. iOS/Unity expert.
Danila Slupskii
Chief designer. This hipster speaks 5 languages and took part in over 200 design projects over the world. He has over 14 years of experience in UI/UX, design.
Grigoriy Parshakov
Lead artist, designer. Grisha is responsible for Battle Sheep interface and characters. He has over 5 years of experience in visual art.

In the middle of nowhere.

When we tell that we are from Siberia, people are always curious if it is cold there. Yes. It is cold. Expect for three monthes of summer of course.

Our hometown is Tomsk which is known for its students and scientists (nearly 20% of its population). A city full of young people constantly generates new ideas, startups and teams.

From Siberia with Love.